In the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), Internet Gaming Disorder is identified in Section III as a condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder.
The Internet is now an integral, even inescapable part of many people’s daily lives; they turn to it to send messages, read news, conduct business and much more. But recent scientific reports have begun to focus on the preoccupation some people develop with certain aspects of the Internet, particularly online games. The “gamers” play compulsively, to the exclusion of other interests, and their persistent and recurrent online activity results in clinically significant impairment or distress. People with this condition endanger their academic or job functioning because of the amount of time they spend playing. They experience symptoms of withdrawal when kept from gaming. As an estimated 160 million Americans play internet-based games, you are likely to encounter clients with Internet Gaming Disorder.
After completing this course, participants will be able to:
CHES (Certified Health Education Specialist)
DMH- Addiction Therapist
DMH- Mental Health Therapist
DMH – Licensed Administrator
MAAP (Mississippi Association of Addiction Professionals)
NBCC/LPC (National Board Certified Counselors)
Shane Garrard, MS, CADC II, LMSW, CCS